PCtid // Blender BGE 2.79 Games & Devlogs
A personal PC magazine about my homemade games made with Blender Game Engine 2.79
Feature

I create 3D games using Blender Game Engine 2.79

Solo indie developer • Blender BGE 2.79 • Python scripts • PC (Windows / Linux)

PCtid.com is my small “PC magazine” dedicated to my own game projects. Here you can follow devlogs, download demos and read technical articles about how I squeeze as much performance as possible out of the old Blender Game Engine 2.79.

Blender BGE 2.79
Python scripting
Lowpoly graphics
Physics & gameplay
Devlog

Game Projects

My active projects made in Blender BGE 2.79
OPEN WORLD
Main Project

Open World // Now in pre-alpha

Blender BGE 2.79 • OpenGL • PC • Windows support • Linux support

Play the Pre-Alpha Now, (36) have tried it


  • - Open pre-alpha is now available with basic navigation systems in place
  • - Endless open world is functional, allowing free exploration across the environment
  • - Limited assets are currently used, with focus on core gameplay systems
  • - Two mount types implemented: ground riding mounts and flying mounts
  • - Mount animations are simple placeholders and will be expanded in later updates
  • - Simple textures are in use across the world
  • - Each instance features its own music track and ambient sound
Movement Performance test
Progress: ~100% • prototyping
Next up!
  • - Next development phase focuses on creating and integrating game assets
  • - Procedural generation of environmental objects such as grass and bushes
  • - Improving world density and visual variety through procedural foliage systems
  • - Focus on performance-friendly instancing for large-scale environments

Assets Performance test
Progress: ~3% • assets
Goal: Pre-Alpha
OPEN WORLD
Main Project

Open World // Exploration

Blender BGE 2.79 • OpenGL • PC • Windows support • Linux support

An early borderless open-world prototype focused on exploration and environmental design. The project is in active development and will continue to evolve over time.


  • - Works with shadows to optimize speed........done
  • - Better camera control to avoid clipping.....done
  • - Early development phase (pre-alpha), aiming for a playable build........done

Movement Level design Performance test
Progress: ~100% • prototyping

Game Projects

My active projects made in Blender BGE 2.79
EVERFALLS
Live Project

Everfalls // Exploration

Blender • Javascript • browser-based

A browser-based RPG built with HTML, CSS, and JavaScript. Collect materials, craft essential tools, and survive the wild through exploration and smart resource management.

Browser-based Big world Levels
Progress: ~100% • live
Goal: Browser-based RPG world
KUDOZU
Live Project

Kudozu // Exploration

HTML • Javascript • browser-based

Browser-based Sudoku game developed using HTML and JavaScript. It offers classic Sudoku gameplay in a simple and accessible format.

Browser-based
Progress: ~100% • live
Goal: Generate new solutions

About the Developer

Who runs PCtid.com?

Hi! I'm a solo indie game developer who loves working with the Blender Game Engine 2.79 – even though it’s considered “outdated.” I use older tools on purpose to stay focused on gameplay, creativity and technical optimisation instead of hype graphics.

PCtid.com collects everything in one place: game projects, screenshots, technical articles and honest devlogs about what goes right (and what goes wrong).

Goal: Finished PC demo + free download